Talk:Godzilla: Daikaiju Battle Royale/@comment-24277243-20160502145025

I have a love/hate relationship with this game.

I love how much effort was put into the roster and the amount of detail that was put into the monsters. I've never seen so much love put into a fangame before and it's honestly pretty cool.

That's all I have to say in terms of positives for the game. The gameplay is monotonous and lacks impact, which is to be expected when you have a game based off of a side-scrolling beat-em-up on the NES. The sheer amount of characters means that the amount of effort put into making each individual monster balanced is very small, making competitive play impossible and creating laughable scenarios where someone like Larva Mothra can completely annihilate the likes of Destroyah. The sound design is atrocious, as monster roars and sound effects can layer on top of each other, making the game obnoxiously loud. The in-game music, as awesome as it is that it's all music from the movies, sounds downright horrible because it's made using a midi soundfont.

But I can't outright hate the game. It has too much love put into it for me to. I just hope that the developer can find a way to make the gameplay more interesting.