Talk:Godzilla: Monster of Monsters/@comment-343942-20151226070601

The graphics and music are decent, and I like the idea of a Godzilla side-scroller, making this a fun game in its own right. I can, however see why people would be annoyed by it.

For one, there's so much airborne crap coming at you, you'll never take out and enemy/projectile without being hit by ten others. A lot of the stationary obsticals (boulders, missile silos, ect.) just melt into the background colors, making it hard to tell what's blocking your path.

Mothra is practically useless; every little thing that touches her sends her to the ground. And God help you if you're fighting Gazora. Within moments of the battle beginning, he'll force Mothra into the bottom left corner of the screen where she's powerless. I've run out the "timer" SO MANY TIMES because of that freak'n kalamari.

And to make matters worse, Mothra is the only one of the two playables that can fire projectiles consecutively (the "tomatoes"); this, combined with a Turbo controller, WOULD make her useful against obsticals at a distance if it weren't for the aforementioned inability to stay in the air.

Overall, fun game, but very frustrating. At least it inspired a sweet NECA figure.