User blog comment:Miles "tails prower1667/Why Godzilla Smash3 Sucks!/@comment-3367060-20140525223828

It doesn't take 5 hours to load, it's more like 5 minutes (which is tediously long, but nowhere near 5 hours).

The time limit on level 9 IS possible--but only if your phone is one of the latest phones and is 0% laggy. If you play this game on an iPhone or a Google phone that isn't he latest one, it WILL lag and it will be impossible for you to complete the level without paying 99 cents. If you have a laggy phone, you will have to pay AT LEAST $3 to get through that level. Don't even bother trying to beat level 18 (or 17, I don't even remember because my data was lost because I signed in with Facebook -__-) without buying your way through it. Forget about trying to get to the second world with the female MUTO.

I completely disagree about the game being boring, because it isn't. It's fun, it's just that the impossibility of the timed stages and the extremely long loading time are way too tedious. Pipeworks put WAY more effort into this than Legendary put into Strike Zone, since Strike Zone only has 3 short which can all be completed in 15 minutes and Strike Zone has two worlds with 30 levels each, developed game mechanics and actual M.U.T.O. appearances.