So starting this weekend I want to begin the process of modeling kaijuclysm Godzilla, I thought of making a low poly model and make the texture look pixelated to capture that N64/PS1 style look and a little bit of an animated look by giving it cell shading, I decided on this because one artistic choice, and two to make modeling and rigging process easier because it is gonna be the very first model I make on blender. What do you guys think of this info?