Yes I'm back I guess (The ones involved in my ban will suffer- Nah jk) but before we get to that, here's some ideas for GBL third Shin Ultraman collab event.
Gabora (2022)
A new edition to the Ultraman line of kaiju, Gabora, a [Insert number]-star unit in the third Shin Ultraman collab event.
Once spawned in, Gabora's model burrows underground and travels to the opponent's side, ignoring the opponent's other units until it reaches the leader. However, there is an exception for other units that have the ability to burrow underground such as Moguera, once they meet, the two units get out of the ground and fight, if Gabora wins this fight, he will go back underground and continue heading towards the leader. Also, you can make Gabora burrow out of the ground if he gets to a spot in the map that you like by simply tapping on him, at this point forward you learn Gabora has three types of attacks:
Uranium Beam - Gabora's uranium beam attack is long ranged, and it deals 30+ damage (depending on the Gabora unit's level at the time) to the opponent unit, it is possible for Gabora to use it on the leader, but it is very rare chance.
Double Tail Drills - This attack is short range, and deals 17+ damage (again, depending on your unit's level) to the opponent unit, it is also possible for Gabora to use this on the leader, but it is more rare chance than the previous attack.
Drill - Gabora's head drill (I believe that's what it's called) is only and mostly used when the unit reaches the leader, it takes three strikes with this attack to kill the leader, regardless of how much health the leader has or what level the opponent's leader is up to. This attack is... op to say the least, but useful nonetheless.
Gabora also has a skin, the original 1966 design of Gabora, can be unlocked during the event just by winning 10 ranked matches with Gabora on your team, however after this event is over, the only way to get this skin is in studio mode.
Zarab (2022)
Zarab is the 4-star unit of the third Shin Ultraman collab event.
Once spawned in, Zarab begins walking towards the opponent leader. After killing a certain unit (such as Godzilla or Ultraman), Zarab disguises as the unit he killed and "respawns" at the opponent's side and pretends to be one of the opponent's units, however there will be slight differences on the disguise model (Ex. Ultraman disguise will have differently shaped eyes). If the opponent spawns in the unit that Zarab killed and disguised as, the unit will head straight for the fake and make an attempt to kill Zarab, if the disguise is defeated, Zarab then attacks the unit and attempts to kill the unit once again, first by disorienting the unit with an attack dubbed as "Disorientation Streams" (or whatever you'd like to call it), slowly bringing its health down to half before proceeding to fight the unit and finishing it off. Zarab can also use this attack on the leader.
Zarab as well as Gabora has a skin, the 1966 design. The 1966 skin for Zarab can only be unlocked after killing the Ultraman unit 5 times, after the event is over, it can only be unlocked in studio mode.
There are other skins you can get in this event, these are listed:
1966 Skin Neronga - This skin can only be unlocked during the event by killing 5 Nerongas in ranked matches.
1966 Skin Ultraman - This skin can only be unlocked during the event by winning 10 ranked matches with Ultraman in your team.
1966 Skin Mefilas - This skin can only be unlocked during the event by killing 3 Mefilas with a Ultraman unit on your team.
1966 Skin Zetton - This skin can only be unlocked during the event by killing 20 enemy units using your Zetton unit. Unlike the previous skins, this one changes the unit alot, while keeping its health the same as before. Your tough Zetton unit is now able to move around the map, and is now equipped with these new abilities:
Starshells/Fireballs - His attack that is mostly used in long ranged and short ranged attacks against enemy units.
Zetton's Barrier - Used to defend himself from attacks that take his health down to zero, however this can only be used for a short period of time before deactivating, you have to wait 13 seconds for it to activate again. As leader however, this is instantly activated and generates a second healthbar on top of the leader healthbar, if it goes down to zero, Zetton's barrier shatters. There's also a small chance Zetton can give this ability to your team's leader.
Energy Lasers - Similar to the Starshells/Fireballs attack, except it can only be used when Zetton is a leader, it deals slightly more damage than the attack mentioned however.
Zetton Final Beam - This attack is both used when it is a leader and a unit. This attack begins when Zetton's charge bar is complete and Zetton's health reaches zero, this attack instantly kills any enemy units and takes half of the enemy leader's health regardless of how powerful and how much health it has while healing your leader as a side effect. This attack's range is the entire map that is infront of him. As a leader however, this is only a special attack, still instantly kills a enemy unit in a wide range, however it deals a quite big, but small damage to the enemy leader.
Overall, these op improvements on your Zetton unit are incredibly useful for matches, use wisely. And thanks to this (idea) update, Zetton's leader abilities are now yours.
But yeah, now with that out of the way, I'm not exactly coming back to the Gojipedia unless I want to post something like this, therefore after this post is created, I am gone, after I see the comments ofc.
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