|“||I am Greenman. An envoy of God. I'm here to protect the children.||„|
- 1 Name
- 2 Appearance
- 3 Personality
- 4 History
- 5 Abilities
- 5.1 Size Changing
- 5.2 Flight
- 5.3 Greenman Breaster
- 5.4 Ear Boomerangs
- 5.5 Leg Arrows
- 5.6 Greenman Stick
- 5.7 Fire Fighting
- 5.8 Flash Shock
- 5.9 Boomerang Turn
- 5.10 Eye Beam
- 5.11 Teleportation
- 5.12 Super Speed
- 5.13 X-Ray Vision
- 5.14 Intangibility
- 5.15 Healing
- 5.16 Greenman Cut
- 5.17 Awakening
- 5.18 Mouth Beam
- 5.19 Leg Gain
- 5.20 Weaknesses
- 6 Filmography
- 7 Gallery
- 8 Trivia
- 9 References
- 10 Poll
Greenman's Japanese name: Gurīnman (グリーンマン?) is a combination of "green," spelt in Japanese as Gurīn (グリーン?), and the English word "man." This likely refers to him being built to look like a human man, and his mostly green color.
Unlike Godman, who was conceived to resemble Ultraman, Greenman more closely resembles a Japanese samurai. He has a bright, multicolored helmet with a cyan mask which covers his eyes, and has an emerald or jade gemstone centered on it. At the top of his helmet is a crest from which reddish colored fur rests on. He wears a burgundy chestplate with orange patterning, which sits on top of his green suit, and has a red lamp in its center. This chestplate can open up to reveal an array of cannons, which Greenman uses in his "Greenman Breaster" move. Greenman also possesses a belt similar to his chest plate, and upper-leg armor extends from it. He has silver gloves and boots, and a white scarf that drapes around his neck. In episode 1 of Go! Greenman, Greenman vs. Garamedon, Greenman's strength is explained when Garamedon shoots Greenman with electricity. He is mechanical in nature, and has a complex network of machines throughout his body.
PersonalityIn Go! Greenman, Greenman is a robotic envoy of God and savior of Earth. He will stop at nothing to protect the children of Earth, resulting in the defeat of any monster that threatens their safety. He also seems to be very caring for the children, such as is Greenman vs. Mohtles where he healed a scrape on a young girl's leg.
Greenman also appears to display limited emotions, such as in Greenman vs. Minilla where Minilla's pacifier was taken from him causing the monster to begin crying. Instead of killing the monster, Greenman spared it. However, Minilla was killed anyway at the hands of his master, and Greenman began to laugh.
HistoryMaoh remains imprisoned underground. However, he is soon presented with a scheme to obtain children's blood which just might set him free, and he decides to give it a shot.
As a group of children play in a sandbox on an average afternoon, they are startled to see monstrous attackers—Maoh's loyal underling Tonchiki and another henchman—hastily chasing after them in broad daylight. As the kids sprint through an archway, the devilish fiends are stopped in their tracks, as Greenman appears before them. Announcing himself as an envoy of God and protector of children, the hero descends to the ground and confronts them. Foolishly challenging the new-found enemy, Maoh's lackie is quickly beaten down, startling Tonchiki and driving him to retreat. But just as the children flock to Greenman's side, Tonchiki reappears along with the failed subordinate who is mutated into Garamedon. Unfazed by the kaiju, Greenman engages it in battle and pushes it to the brink of destruction. In this worrying time, Tonchiki orders Garamedon to fire off an x-ray beam weapon which revealed him to be entirely robotic.
Tonchiki further commands Garamedon, this time to make him grow. Though Greenman is well prepared for this, and uses his inner mechanics to alter his own size. The two further combat each other, but Garamedon is overwhelmed by his opponent's multitude of abilities and soon collapses dead to the ground. After this first battle on Earth, Greenman presents the children with small devices known as Green Calls that can summon him when they are in distress. He lives in space a short distance away from Earth, awaiting these calls, and will immediately appear to eradicate the foe. This system persisted until only one transformable minion remained.
The subordinate, called Alter Ego Maoh, was deployed as a last resort but was quickly beaten to death by the children who banded together against him. Desperate to escape, Maoh confronts Greenman himself, though is unable to move his legs due to his banishment. Maoh is able to strategically kidnap multiple children whilst still putting up a fight by using a combination of spells. But when it seems Maoh is gaining the upper hand, Tonchiki accidentally distracts his master, giving Greenman the time to electrocute Maoh and free the children. As Maoh disappears into sparks and smoke, Tonchiki thoroughly apologizes for his actions before teleporting far away, and the children can rest easy knowing there is no longer any evil lingering among them.
Greenman is a strong and skilled fighter, but he also can use his electronics to conjure up a series of weapons and attacks including:
Greenman can grow to giant size by uttering the phrase "Greenman Giant Machine Change". He can also shrink back down to Human size, although it is never seen happening on screen.
Greenman can shoot missiles from his chest by saying "Greenman Breaster". This attack is often used as a finisher move.
Greenman has two red boomerang weapons on either side of his helmet. When taken out, Greenman can throw them. The weapon will explode on contact with any surface.
Greenman can fire arrows from his knees which impale opponents. This technique is known as Leg Arrow.
Greenman can summon a staff by saying the words "Greenman Stick". He can use it to battle his enemies with. The staff may also be used as a finisher move by firing off its explosive tip. This is called "Stick Fire". Although rarely shown being used, the staff can also fire a laser beam from its tip called "Stick Beam". Not only can the staff be used as a weapon, but in Greenman vs. Alien Tiborus it was shown to be able to send out distress signals.
Greenman can shoot electricity from his hands. He summons this electricity by saying "Flash Shock". This attack is also often used as a finisher move.
Greenman can hold his two Ear Boomerangs in an 'X' formation, creating a beam of electricity which blocks enemy attacks.
Greenman can shoot beams from his eyes.
Greenman possesses the ability to teleport to any destination, including the Underworld.
Greenman has been shown to possess enhanced running capability on multiple occasions.
Greenman seems to have x-ray vision, or something similar to it, being capable of looking inside of Gabara's chest to see the child stuck within it.
Greenman can also pass parts of his body through certain objects. This is activated when Greenman raises his arms, puts them together in front of his face, and then firmly places his hand on anything he intends to pass through. This was shown when Greenman passed his arms through Gabara's body to save the child inside.
Greenman can put his hand over any human's wound(s) and instantly heal them. This was shown when Greenman healed a scrape on a small girl's leg in Greenman vs. Mohtles.
Greenman has powerful lights in his eyes which can be activated with the words "Greenman Cut!" It is primarily used to remove things from his eyes and blind opponents.
Greenman can awaken humans from sleep or any state of unconsciousness by waving his arms above them.
Greenman can fire a beam out of his mouth.
Although this move was only used in Greenman vs. Jilarji, it was crucial in allowing Greenman to win the battle. By planting the Greenman Stick into the ground, Greenman can repair damage to his legs by saying the words "Leg Gain". The Greenman Stick's handle fires a white laser into the affected limbs, repairing any damage.
Greenman has been shown to be weak to every monster he's faced's special attack(s), including:
- Garamedon's electricity beam
- Antguirus's black liquid
- Gejiru's laser cannon
- Bullpull's telepathy
- Tsunojiras's spiked ball mace and black smoke
- Stock's pellet shield and toxic gas
- Valingar's dizzying spin
- Megahertz's blinding stare
- Dragonda's explosive rocks
- Totsaurus's gas-emitting projectiles
- Danbaraki's electricity beam
- King Takoras's toxic mouth gas and constricting tentacles
- Gabara's sharp, detachable claws
- Gyaron's head electricity
- Mohtles's hallucinogenic mist
- Bulguerrilla's strong whips and metal manipulation
- Alien Dorok's blinding ink and constricting tentacles
- Spider's viscous webbing
- Foksaurus's flammable smoke breath
- Blanca's tractor beam
- Iho Killer's paralyzing patch
- Gowarackdon's flammable smoke breath
- Jairock's supersonic waves
- Danketto's tongue explosives
- Seguro No. 1's blinding red light
- Inbelun's electric forcefield
- Giringa's powerful punches
- Red Rock's fast-hardening mist
- Zarizon's mind controlling mist
- Alien Tiborus's music-induced strength
- Jilarji's iron flail
- Main article: Greenman/Gallery.
- Greenman is Toho's first robotic tokusatsu hero.
- In a similar fashion to Ultraman, when Greenman is injured or weak, a red light on his chest begins to blink.
- The sound which plays when Greenman's chest panels open is a sample of Ultraman Taro's color timer sound.
- Greenman's Ear Boomerangs play a similar role to Ultraseven and Ultraman Zero's famous Eye Sluggers.
- Greenman's original voice actor only provided Greenman's voice for a few episodes, and for the rest of the series, Greenman was voiced by another actor. The two actor's voices were very much different, with the second actor's voice being noticeably deeper than the first's.
- Greenman's Flash Shock attack may be based off of an ability from Assault! Human called Human Shock, where Human No. 1 disperses electricity similar to Greenman.
- The Breaster attack may also be based off of one of Human No. 1's abilities called Human Beam, where he fires a deadly photon beam from his chest.
This is a list of references for Greenman. These citations are used to identify the reliable sources on which this article is based. These references appear inside articles in the form of superscript numbers, which look like this: